==Quem está trabalhando no Panda3D==
There are a number of developers in the commercial and open-source community. Currently, the two most active members of the development community are Disney and the Entertainment Technology Center at Carnegie Mellon. Because both organizations have specific goals, Panda3D must necessarily serve both:
* Disney's primary interest in Panda3D is commercial. Panda3D is being used in the development of a number of Disney games and amusement-park exhibits. To serve Disney's needs, Panda3D must be a fully-featured engine, capable of all the performance and quality one expects in any 'A-grade' commercial title.
* The Entertainment Technology Center's primary goal is education. To serve the Entertainment Technology Center's needs, Panda3D must be well-suited for use in student projects. Since students have a unique talent for causing crashes, bulletproof reliability is needed. Since projects only last one semester, the learning curve must be very short, and prototyping must be very rapid.
As it turns out, the two sets of goals are complementary. The rapid development and high reliability needed by the Entertainment Technology Center are also highly advantageous in a game-development studio, since they lower development time and costs. The good visual quality and full feature set needed by Disney to make a professional-quality game also turn out to be useful in a university setting: with a broad range of features at their disposal, students can explore their creativity more fully than they could with a more limited engine.
The most supported language is Python. Though you can use C++ too, the documentation is mostly aimed at Python use.
The Introductory Chapter
This introductory chapter of the manual is designed to walk you through some of the basics of using Panda3D. This chapter is structured as a tutorial, not as a reference work.